Hi everyone. I have the pleasure of being Max's subordinate in both size and intelligence — allegedly.
Still, I do get to speak first, so that's a win.
Today, we become official graduates of Yorktown High School. Congratulations, Class of 2026.
It's been quite a journey - one that, I think, started long before Big Buddy Day. And yet somehow it feels like it went by in a blink. What good is a road when the ground beneath it keeps shifting - dissolving in some places, regenerating in others? As a generation, our run so far has been… generational.
That idea reminds me of a game that launched the same year we did: Minecraft.
At its core, Minecraft drops you into a world with almost no instructions. You start with nothing. The rules aren't obvious, the resources feel limited, and the goal is unclear. Your first move is usually to punch a tree and hope that works out. But as you explore, fail, respawn, and try again, that unfamiliar world slowly turns into something that's yours.
That’s basically growing up.
When we were younger, we were learning the basics — how to read, how to count, how to be part of something bigger than ourselves. Like at Back to the Nest, many of the student messages were some version of "I want to read harder books" or "I’ll get better at multiplication." We didn't know it then, but we were just gathering resources for later.
The world started changing faster. Middle school brought new pressure, new responsibility, new stakes. Yet functionally we were doing the same thing, just on a bigger map.
Then came COVID.
That was a hard stretch for a lot of us. School went virtual, and half of class was just staring at thumbnails of people's faces freezing mid-sentence from bad Wi-Fi. Routines disappeared. On a lot of those days, the only world that still felt steady was the one I could tab into — minimize the Google Meet, open Minecraft launcher, and there it was, exactly how I'd left it.
But that dark period taught us something too: how to keep going when nobody handed you a map. We learned to actually pay attention to the people we already had, instead of assuming they'd always be one room away.
Minecraft mirrored this. In June of 2020, right in the middle of all that, Mojang overhauled one of the game's most hostile environments — the Nether. A place once defined purely by danger became something strange, colorful, even beautiful. Still dangerous, don’t get me wrong. But full of possibility. That stuck with me: even in a hard season, there's still something worth finding, something worth working towards.
In ninth grade, ChatGPT launched, and everyone started wondering what learning — and the future — would even look like. Fitting that the same year, Minecraft added the Warden, an enemy that blinds you completely if you dare to challenge it. Felt about right.
Tenth grade, the conversation about the environment, about what we're inheriting, got impossible to ignore. In eleventh grade, Minecraft added a new weapon called the Mace, and I genuinely think the timing was perfect, because of how satisfying it is to crush players from the sky in one fell swoop. I guess college applications really did mess with one’s mental state.
Through all of it, we adapted. We kept moving even when we couldn't see two chunks in front of us. We learned that the real progress usually happens right after you hear a hiss and realize you forgot to light the area. We learned how to make meaning in a world that won't stop shifting.
None of us did that alone.
We got here because of the people who shared this world with us - our teachers, our friends, our families, and the classmates who were there for the awkward, stressful, exciting, ridiculous moments that made these four years what they were.
Thank you to our administrators and our teachers, especially one who's celebrating her birthday today — happy birthday, Ms. Kluga. Thank you to my mom, my dad, and my sister, for always being there no matter what. And thank you to the Class of 2026, for surviving this world alongside me.
One of my favorite things about Minecraft is that there's no intended way to play it. So someone decided to build a working computer, using the game's logic system called redstone — yes, he played Minecraft inside Minecraft. There's a project called BuildTheEarth, dedicated to recreating our actual planet, 1:1 scale, block by block. Tournaments, minigames, events, catering to diƯerent groups of fans and players. There's a whole speedrunning community obsessed with beating the game in under six and a half minutes, or recreating the 6:17 run choke if your name is Skycrab. Same blocks. Same rules. Wildly different paths.
Speaking of minigames, there's one I love called Draftout: two players, one minecraft world, and a board of 25 random tasks - something like "obtain 64 dirt" or "spy on an iron golem." Both players compete for these exact same goals. But how you get there is entirely up to you. Some people brute-force it, while others find clever shortcuts that knock out three tasks at once. The important part is that there really is no one solution.
We were all handed roughly the same board - same school, same four years, same shifting ground underneath it. But twenty years from now, none of our boards are going to look the same, and that's the whole point. The goal was never going to be half as satisfying as how we got there.
So keep exploring, farming resources, putting your ideas into drafting and plans into action. And when the world updates again - because it will - trust that you already know how to make something good out of it.
The future is yours to craft.
Congratulations, Class of 2026.
Read Nair’s entire speech at theyorktownnews.com
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